![]() This is very similar to adding your own gun but perhaps a bit more complicated. If you are making a one-handed weapon, use -999 for x2 and y2 like so: If you wanted the first hand 3 pixels to the right and 4 pixels down and the second hand 8 pixels to the right and 2 pixels up, you'd want to format it as such: ![]() Say you made a weapon mod "coolgun" where you named the weapon "cool gun" and you wanted to make it work with Hands Mod. (Please note that the Hands Mod uses the WEAPON NAME, not the weapon mod FILE NAME) On a new line in the guns.txt file, add your weapon in the following format: On each line of the text file, there is the first hand's x and y, the second hand's x and y, and the gun's name- in that order. How does the game know where to put the hands for the player's current weapon(s)? Hands Mod matches the player's current weapon name(s) to the name in guns.txt and pulls the correlating coordinates for both hands from that same file. Vlambeer is the creator of Nuclear Throne. Creditīig thanks to the Nuclear Throne Discord modding community for help, as always <3Īlso huge thanks to YellowAfterlife for making this possible with Nuclear Throne Together. The hands have custom coordinates created by me for every weapon and they use the color of the current race and skin as well. This mod for YellowAfterLife's Nuclear Throne Together adds hands for every single character with every single weapon along with all gun-toting enemies, much like Enter the Gungeon.
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